November 14th, 2005

Dungeon & Dragons Online


By Jimmy Daniels
Contributing Writer, RealTechNews

For all of you old time gamers out there, and by old time, anybody who actually played the role playing based version of Dungeons & Dragons, they are releasing an online version that they say will eventually be as true to the paper based version as it can be, they actually require you to find other players and join forces before you can actually set out to complete quests.

The company has built the online version specifically around the teams of fantasy adventurers that made the original D&D so popular. John Foster, Turbine’s director of public relations, said D&D Online requires players to quickly find others with whom to join forces and set out to complete quests.

That’s a sharp contrast from many online games like “EverQuest,” “World of Warcraft” and others. They are built with sophisticated socialization features, but they also make it possible for players to spend large amounts of time on their own. Source: News.com

We Say: I can’t wait, I just signed up for the beta, crossing my fingers that I will actually get to try it out. We had some great fun at each other’s houses, killing and stealing late into the evening. If they can come even close to the original version, I know four or five guys who will probably be playing it every weekend. It’s a great game, but it’s just too hard to get a time when we can all play nowadays. I don’t think we’ve been able to play for 15 or more years. I am surprised that there are still 4.6 million people playing the game, kind of makes me happy I still have my dungeon masters guide and all of our favorite dungeons.

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6 comments to "Dungeon & Dragons Online"

  1. David Johnston says:

    I played AD&D back when it was in the second edition a bit. It’s really changed quite a bit since Wizards of the Coast bought out TSR. I’m looking forward to the game, but I don’t think I’m going to try to do the beta testing. I also have a problem with paying a monthly fee to be able to play a game that already costs me $50 up front. That does seem to be the only way MMORPG’s can be successful though. Neverwinter Nights has online play, but I think it’s been tremendously underwhelming in that regard due to not having a guaranteed constant world where your character is saved. We’ll see. I’m always interested in D&D stuff.

    November 14th, 2005 at 8:56 am

  2. Quinqube says:

    Bet the guys in this video would love it.
    http://gprime.net/video.php/getalife

    November 14th, 2005 at 10:01 am

  3. David West says:

    Hmmmm….. I have been playing D&D since 1980 and AD&D since 1987 and love it, but i don’t like the idea of being “forced” to find a party. In the pen and paper ver. my party would send 90% of the time fighting on what to do or getting ready for the Quest. I want a choice, I want the ability to say “Screw u i’m going to do it myself.”, I belive this is the essence of a Choatic char.

    November 15th, 2005 at 10:45 pm

  4. Tarnaa says:

    I started playing D&D in 1979, I have always loved the fantasy games. I have played many of the CRPG’s and MMORPG’s out today, from what I’ve read and seen this looks to be a winner. I have always enjoyed the thief/rogue character and look forward to slipping through the shadows of Stormreach!

    November 16th, 2005 at 8:09 am

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